Dark Wings, Dark Words

Adventure 01.5

DM
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When we last met our Adventurers, they had left the muddy trail through the woods and made their way into a dark and damp village. Wet cobblestones underfoot, they made their way slowly into town, inspecting the homes on the outskirts.

KP’s connection with his God allowed him to sense an undead presence in one of the homes, and our adventurers stormed the place. There, they encountered two creatures, human like, flesh rotting from their bones.

After a brief encounter with the zombies in which Wrev smashed one of them with a hooded lantern, the party found themselves safe again.

In one of cupboards, Wrev finds a mug with the words ‘Blood of the Vine’ etched in the side. The party realized this was likely the name of a local bar or pub.

The party stepped out of the now destroyed home and back into the village street. The only sound is the high pitched wailing of a women coming from further in the dark town.

Wrev
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Well, this bar better still have some ale left over, I don’t know how much longer I can put up with this cursed wailing

KP
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All this wailing reminds me of the day my uncle broke my aunt’s favorite vase. Well they’re not my real aunt and uncle… Because I’m adopted. That’s actually a funny story too. My father, well my adopted father, used to be a great adventurer and he adventured with my mother. Not my adopted mother, she was actually not very pleasant. ​*KP continues to ramble on*​

Wrev
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Kp, have you ever heard of anything as powerful as this curse during your training? It seems like this whole Kingdom was possessed over night

DM
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While Wrev and KP carry on with their discussion, the wailing grows louder and louder, only to stop abruptly. After a short, eerie silence, you hear a high pitched blood curtailing scream. (edited)

The wailing begins again, louder and harder than ever only a few seconds later.

Wrev
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Hopefully we are the only people here

KP
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​*kp stops talking and frowns glancing around at the scream*​ Well… That was strange… ​*he shrugs and then furrows his brow trying to remember anything that could discern what type of curse could be afflicting the kingdom*​

((Need to roll a religion check))

((I rolled in roll20. Got an 18))

DM
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KP reflects on his time in training and remembers reading in a book that old, powerful creatures can have an effect on the lands that surround their domain. As a student of Lathander, he learned specifically that it takes a great evil to cause the dead to rise from their grave and walk again.

((Lathander being the Morninglord, favors those that dispell the Undead))

DM
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Make a perception check!

​KP rolled 1 20-sided die:​ ​*15*​ ( 15 )
Wrev rolled 1 20-sided die:​ ​*6*​ ( 6 )
Edric rolled 1 20-sided die:
​ ​*2*​ ( 1 ) + 1
Tracer rolled 1 20-sided die:
​ ​*23*​ ( 19 ) + 4

DM
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The party is milling around the town’s damp cobblestone streets, wondering in awe what could have happened to this place. While KP reflects on his knowledge of curses, he looks to the sky, to Lathander.

As he stares into the nothingness that is the fog, it slowly starts to dissipate with the coming morning, and he can start to make out a dark shape in the sky.

As KP stares on, he slowly realizes that the shape in the sky is the form of a large, ancient castle. The fortress sits atop a high cliff overlooking the village.

What does the party do?

Wrev
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As far as I know I see nothing different and continue on

KP
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​*KP blinks slowly then turns to look at the others in the party*​ If I had to guess I’d say that to affect a whole town like this, whatever the cause is big. And evil. ​*He mutters*​ Not unlike Great Aunt Margo… ​*He starts again and points up at the looming fortress speaking louder once more*​ And I’d guess it’s probably up there…

​*KP understanding the severity of what they are probably about to face prays silently to himself asking Lathander to bless and protect the party, giving them the strength and fortitude to rid this land of whatever evil plagues it*​

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KalebHermes KalebHermes

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